Yes, Candy Crush. Why did we pick it? We chose it because it’s controversial yet has a lot to be learned, good and bad.

The game has been one of the top grossing apps in the AppStore for a long time. Join us as we pick apart Candy Crush’s onboarding, UX, dark patterns, and style.

Also, Chris mentioned the slot machine/Skinner box gaming paradigm. Here’s some more information about it (the article is a bit old, but still relevant).

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This week we cover Quad, a chat app targeted towards college students.

For this special episode we have 2 parts. First, Jonathan & Chris review the App like always, breaking down the UX and design. The second half, we invited the co-founder Mary Yang, and Design Intern Tawni Kuhn. We chat with them about the background of the app, how design functions in their company Appsurdity and how they value design.

For a sneak peak at the upcoming redesign, check out their dribbble.

If you want to check out the app for yourself, you can download it from iTunes.

As always, you can find our own screenshots right here:

 

This week, Chris and Jonathan get access to Ello!

We discuss the controversy around this product. We discuss the user experience. We discuss the visual presentation. We review it all!

Will we like it or hate it? Listen and find out!

 

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You can also listen to this episode on Soundcloud!

 

Interested in Ello? We have some invite codes to give away! Just sign up to get updates and you will be automatically entered.



 

This week, Chris and Jonathan take a look at a new photo sharing app 2by2! (iOS only).

2by2! is a unique concept in photo sharing because users can create double exposure images and share them with the app. In this episode, we go through the whole experience of using it, from onboarding to visual design, to product enhancements.

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Use Soundcloud? You can also listen to it there!

Wanna try it out for yourself?
Get it on iTunes

 

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