This week on the Design Review: we discuss the principle of No UI and whether or not the best interface really is no interface.

Golden Krishna, now a designer at Google, wrote a short essay (and subsequently a book) on this topic, though he admits that it was inspired by other stuff written by pioneers like Don Norman and Mark Weiser of Xerox PARC.

Here’s the link:
https://www.cooper.com/journal/2012/08/the-best-interface-is-no-interface

Scott Berkun, author and speaker on creativity, philosophy, and culture, wrote a rebuttal to the whole No UI movement. Here’s a link:
http://scottberkun.com/2013/the-no-ui-debate-is-rubbish/


This week’s episode was sponsored by Designer Cameron Wheeler!

Cameron is a User Experience Lead and Front-End Developer at Cisco Systems. He’s currently working on Cisco Entrepreneurs in Residence, a program that helps startups get a platform to build long-term strategic relationships & business outcomes with Cisco. You can find him and his work at HeyCameron.com or HeyCameron on twitter.

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Big thanks to Lu for helping out with the show!

 

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Back by popular demand, we review the design behind your favorite apps! This episode we review the wildly popular Pokémon GO that has been sweeping the nation. We discuss the design patterns that make it addictive, the interactions and visual styles we enjoy, and discuss the user experience and onboard. Join Chris and Jon as they go deep on the design behind Pokémon GO.

Big thanks to Lu for helping out with the show!

Linky dinks of things we chatted about:


This episode was sponsored by Proto.io

Proto.io – Create fully-interactive high-fidelity prototypes that look and work exactly like your app should. No coding required. If your current prototyping tool isn’t powerful or flexible enough, you should give Proto.io a shot. See why companies like IDEO, Disney, Paypal, Airbnb and more use Proto.io.
All Design Review listeners get an extended 60 day trial of Proto.io (typically only 15 days) at: www.proto.io/promo/designreview

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We’re a little late with this show, but Chris and Jon are back in the studio to discuss A/B testing! We break down what it is, why it’s important, and even go over some of the common myths about it. So stay tuned to another great episode!

Big thanks to Lu for helping out with the show!

Linky dinks of things we chatted about:

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This week Chris and Jon talk about the “Power User”! Chris thinks is all BS, and wrote a post about it. But we discuss more about this topic on the show! Stay tuned!

Big thanks to Lu for helping out with the show!

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This week Chris and Jon answer some listener questions on taking a product to market and then later, how to deal with monetization. Stay tuned!

Thanks to Joanna and Leander for submitting questions this week!

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This week, Chris and Jon talk about the difficulty of dealing with cognitive load. Burdening users with many options or complex navigation systems can increase the amount of cognitive load. Reducing this burden can make your product easier to use! Keep listening for more tips on dealing with this tricky problem!

Other resources we talked about on the show:

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This week on the Design Review, Chris and Jon discuss what it takes to land your first job as a professional designer, and answer some of the most common questions on what to do. Later in the show, we have a short discussion on equal pay! Stick around for a much longer than normal episode!

Other things mentioned on the show:

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This week, Chris and Jon discuss the ways in which designers can get blocked in their creative process, and what can be done about it. Later in the show, we introduce a brand new segment that we hope you’ll enjoy. So stick around for another great episode!

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We also mentioned a couple books to help you get started:

Tell us about yourself!

If we can get more sponsorships, we’ll be able to do more with the show! To help us get more sponsorships, it would help us out if you could fill out this very short survey on our listener demographics:

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The guys are back with another episode. This week Chris and Jon discuss the hypercriticism in the design community. It’s a difficult topic, since everyone has an opinion, but if we improve how we talk about design, maybe others will too! Stick around for another great episode!

Also, if you’re following along, we mentioned a few different shows in this episode:

Also, Jon mentioned a video in his “Good UX of the Week” story. It’s from a talk by Derek Sakamoto, one of the UI designers at Blizzard who worked on their new game Hearthstone! It’s a 30 minute talk from a presentation at GDC, and it’s really good!

How do you like the show so far?

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It all started with this tweet:

https://twitter.com/machinehuman/status/695094120461643777

…which led to this Designer News post:

https://www.designernews.co/stories/63683-ask-dn-what-makes-a-designer-become-jaded

…and of course now, this episode of the Design Review!

This week on the Design Review, Chris and Jon discuss some of the negative aspects of being a designer and talk about how designers can become jaded in their careers. Later they discuss how to stop it from happening based on their own experiences. Lastly, they bring back their stories of “Good UX of the Week”!

Hit us up on Twitter of post your own story on Designer News and let us know your perspective on this topic!

Take our survey!

Take the Design Review Survey of Awesome and let us know what you think of our show!

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Chris: @machinehuman

Jon: @DesignUXUI

The whole entire show: @DR_podcast

So let us know what you think!

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